Clash Royale Wireframe
& Prototype Redesign
Released in 2016, Clash Royale is a popular mobile strategy game that combines
elements of collectible card games, tower defense, and multiplayer online battle arenas. Players collect and
upgrade cards featuring troops, spells, and defenses, deploying them in real-time 1v1 or 2v2 battles. Despite
its simple mechanics, the game offers deep strategic gameplay that has kept players engaged for years. In this
project, I analyze several pain points and propose wireframe solutions to improve the user experience.
Key Concerns:
1. Removal of Chests:
The elimination of the chest system and introduction of "Lucky Drops" has disrupted the sense of achievement
and progression we once enjoyed."
— u/RedditUser1
"This update sucks.
-removed 2v2
…
What was the point of this update?"
— u/RedditUser2
"It was a bit less visually cluttered when they changed it, but now it's even more cluttered. I
would be fine with the new Ul if they didn't make most of the tabs look like a sketchy webpage that definitely
isn't downloading malware onto your computer."
— u/RedditUser3
Reddit User Feedback: UI/UX Criticisms of Game Update - Spring 2025
Design Process
I developed detailed screen diagrams and user flowcharts to iterate on the menu structure, navigation paths
for features like deck creation and battles, and overall information hierarchy.