The Guardian's Legacy
A choice-driven interactive fantasy that follows a young hero from a quiet
village into an enchanted forest to recover a powerful relic known as the Luminous Artifact. The story
adapts based on player decisions, offering unique experiences through weapon choices, moral dilemmas, and
dynamic encounters with both allies and adversaries, including a sorcerer and a mysterious Guardian.
Archibald and the Steel Monolith
A Twine game blending fantasy and sci-fi, following a knight flung into a
corporate-dystopian future where his moral compass is tested across different timelines. Built with
branching paths, dynamic outcomes, and a climactic minigame, the story adapts to player-defined values
like duty, honor, and adaptability.
Insights from My Teammate
"The general workflow from there was that we would tag team writing each of the 5 acts
of the story while Rhythm would implement each scene in Twine. During the process,
though, we floated the idea of more mechanical challenges at certain points. I saw them
as kind of a stretch goal for the project after we got everything else done, so I wrote
around the assumption that they would not be in the game. Despite that however,
Rhythm went ahead and managed to program both the attack minigame (click on the
enemy icons as they appear) and escape minigames (use the arrow keys to avoid the
enemies) in Twine which impressed me to no end. I took acts 1, 3, and 5, and Rhythm
took 2 and 4. This seems like a fairly balanced spread, but since act 5 is where all the
unique endings took place it ended up being the most dense act to write for by far."
- David Halasz, Teammate