Designing clean interfaces and immersive experiences where form meets function.
"The general workflow from there was that we would tag team writing each of the 5 acts of the story while Rhythm would implement each scene in Twine. During the process, though, we floated the idea of more mechanical challenges at certain points. I saw them as kind of a stretch goal for the project after we got everything else done, so I wrote around the assumption that they would not be in the game. Despite that however, Rhythm went ahead and managed to program both the attack minigame (click on the enemy icons as they appear) and escape minigames (use the arrow keys to avoid the enemies) in Twine which impressed me to no end. I took acts 1, 3, and 5, and Rhythm took 2 and 4. This seems like a fairly balanced spread, but since act 5 is where all the unique endings took place it ended up being the most dense act to write for by far."
— David Halasz, Teammate
On a hike with my family
(my sister's behind the camera)
As a kid, video games sparked my interest in interactive experiences. While
studying
video game design in Pittsburgh, I discovered a deeper passion for the user-centered problem-solving
inherent
in product design, where I could directly impact how people interact with digital products.
Now, with a B.S. in Digital Narrative and Interactive Design, I apply user-centered design principles to
create intuitive and impactful experiences. My work focuses on ensuring every interaction serves a purpose
and
enhances the overall user journey, often leveraging tools like Figma and my understanding of front-end
development (HTML, CSS, JS).
Currently, I'm reading Refactoring UI by Adam Wathan & Steve Schoger and learning more about front-end
development to better bridge the gap between design and implementation.
I'm always eager to connect on interesting projects and conversations about design. Feel free to reach out
to collaborate or discuss opportunities at rhythmdesai22@gmail.com.